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Atilantica, today I would like to talk about the weapons in it.
Sword
Advantages: high blood, high mobility, high defense, attack is not bad;
Disadvantages: Only fight one
Skills: Flame of Sword, attribution of Fire attack skills, Did not control field's effect;
Proposal: Use sword really very good, pvp high blood and defense, not easy to die.
Shot
Advantages: high attack and batter, general attack on two straight line;
Disadvantages: defense and blood is the lowest in the close Armored Core, pvp as human shields die soon;
Skills: Guns of electric shock, high power, hit two straight 3 to play three after transfer may be deducted each other's mobility, better in control field;
Proposal: the best characters to play Marines have a few guns on mercenary it. A power cut can not control the actions opposite.
AX
Advantages: High blood up to attack power defense general, Pugong to play horizontally 3, batter chance of a general;
Disadvantages: Mofang low, low movability;
Skills: Frozen Axe, the scope of a horizontal, will be deducted from defense, continued loss of blood per round, can be two rounds of the other body;
Proposal: Holding Ax system currently among the best I think more than willing. Move beyond the technology easy to use because of drainage. When the blood increase to the maximum, the defense power will be higher than before.
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