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Things good about the Paladin in instance are the very diverse and powerful buffs and auras, and the fact that you are a hybrid, as mentioned earlier. If the tank loses aggro of a mob or a patrol comes from behind, there is no problem. The casters are safe, as a plate-wearing part-time tank can hold them off until the Warrior gets them. The Paladin can heal long enough for the healer to get some more mana. And if youre healing aggros the mobs, invulnerable bubble Blessing of Salvation Plate armor, there are many good ways to solve the problem about Maple Story mesos. With this, Paladins are very useful, even if they arent damage dealers, super tanks or super healers. As long as you dont think you are any of them, youll be fine. When not needed, just slam your 2h weapon in the side of some mob until the healer or tank cant manage their role. That is the time when people find that Paladins arent as useless as they thought just because they are hybrids.

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