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Players sometimes call this the jack-of-all-trades, master-of-none role, but we do not really view it that way. The priest has a big toolbox. That makes you versatile, but at the cost (in player skill) aika gold, of knowing how to match the rights spell for the right job. The trade-off of the healing priest is not in trading power for versatility, but in having narrow niches for spells but a lot of spells.

One other way we have tried to make the priest class more enjoyable is by fleshing out its damage-dealing talent specialization, the Shadow tree. In the beginning, the Shadow spec was more of a leveling tree and not really viable for high-end content late game.

The point of the game is to be able to obliterate the other team. How well and how fast you can accomplish that is determined by your ability to work as a team. Sometimes, you may want to chain disable abilities to stunlock someone and take him down. It does not matter who gets the killing blow.

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