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Enchanter Class - Enchanters use mystical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their Eve isk adversaries, enchanters give their comrades the advantage in battle.

Coercer Sub-class - Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies.

Illusionist Sub-class - Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.

Priest Archetype - Priests augment and replenish the health of their comrades to help them survive longer in combat. Though not particularly known for their battle prowess, priests fill a vital role in dangerous world by sustaining the physical and spiritual needs of their party.

Mage Archetype - Mages wield powerful forms of magic to strike down their opponents. Students of all things arcane, mages study spell books and scrolls to gain mystical knowledge. They stand behind the frontlines of battle, casting deadly attacks on their enemies while bolstering the capabilities of their allies.

Ranger Sub-class - Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.

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