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Skirmishes are story-based instances with randomized elements that scale to your chosen group size and level, and a huge variety of level-appropriate rewards. This means you can challenge the might of Dol Guldur solo (with your trusty soldier at your side), or defend The Prancing Pony with a full raid of twelve. Along with a huge variety of Star Wars Galaxies credits and optional encounters you might face, Skirmishes also feature a personal soldier you can command in battle and customize with a variety of roles and appearances. You can join a Skirmish from anywhere in the world using the Skirmish Join panel and get into the battle immediately.

 If anything the Siege of Kirkwood release makes Star Wars Galaxies even more accessible and engaging. SWG credits is now even more responsive, smooth and fast-flowing. Mirkwood itself is extremely friendly to players who enjoy roaming solo or in small groups, from an epic story that is primarily solo to Skirmishes that can scale to a variety of group sizes. The instances at Dol Guldur are designed to take only around 30-45 minutes, and are available for both three and six person fellowships.

The primary goal of our combat system update is responsiveness. We have taken your auto-attacks out of the primary queue, so that when you hit an on response skill it will not be interrupted by an automatic attack - instead the skill you want to use takes priority. This changes the flow for melee classes, especially those with responsive skills such as the Guardian or Captain.

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