As players started reaching max-level during early access, and even during the first week of the game, a new worry arose: what was left for a game in which players could reach level 40 so easily? After two months, the life after 40 issue isnt looking better to the community. 2moons dil at level 40 is very limited, and in some aspects a grind, leaving players who reach the level cap few options other than to re-roll a character - they will go through the same missions with little variation or new things to see. There are a lot of issues under debate here: whether a new MMO should have end-game content ready at launch, whether end-game should be the destination, and what kind of content should even be at end-game when its reached. Once again, the attitude of re-roll or go home was voiced in these discussions.
Although the fact remains that players can retcon their way back with in-game money, and Cryptic has said that they plan on offering a full respec at some point (likely to level 40s), the anger is directed instead at the cost. The community (and those outside of it), had been concerned about the double/triple-dipping scheme of a box charge, plus a subscription fee, plus micro-transaction. Their concerns were now being realized. Although the heat has died a little on this discussion, there is still a great worry about a $12.50 charge for something thats reported to be somewhat easy to obtain in-game.