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How you choose to spec your druid will make a direct impact what items you will want to use and what instances you will want to run to obtain them. Current game itemization lends to most druids using staves as their primary weapons of choice. Restoration druids and caster druids alike may find some very nice one handed maces or daggers along with off hand items to maximize their abilities. Weapon attributes will mimic those of your gear selections but will often contain your single largest increase to your most desirable stats. Read the follow information carefully, this will be necessary to the process of Mortal gold farming and Power Leveling.

All multi-rune abilities generate 15 runic power.

Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.

Anti-Magic Zone: This abilitys duration has been cut to 10 seconds.

Blood Aura now grants 2/4% instead of 1/2% healing.

Blood Presence now grants 2/4% instead of 1/2% healing.

Bloody Strikes will receive extra bonus damage from Pestilence.

Bone Shield: The mitigation has been reduced from 40% to 20%.

Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.

Dark Command: Range increased to 30 yards.

Death Pact now grants 40% instead of 20% healing.

Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.

Heart Strike no longer has a haste debuff but will now be able to strike two targets.

Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.

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