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Rogues are in an interesting position. PvP wise many consider the trees to be a shambles. Too many talents that are deemed necessary such as Dirty Tricks and Preparation are too deep in the Subtlety tree for any other spec to access them. As such, the PvP mobility issues that plague Rogues will be amplified for any Rogue that does not spec into Subtlety. Blizzard has stated that they are working on this.

In designing the Combat tree Blizzard has doubled down on the philosophy of balancing the tree around cooldown abilities. Combat has more filler talents than either of the other trees, but gets compensation deep in the tree with Restless Blades and Bandit is Talisman Gold Guile. Both of these abilities represent massive DPS gains and add in some mechanics such as the Bandit is Guile mechanic that will force Rogues to think about their rotations and targets. Improved Recuperation is also one of the big must-have talents, particularly for PvP and is located in first tier Combat. Revealing Strike was the big new change for Combat which will force PvE and PvP Combat Rogues to have a dynamic combo point building rotation rather than mindlessly spamming Sinister Strike. This was a very welcome addition.

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