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The core of 2moons gold is large-scale combats RVR rather than instances and equipment. It was originally a vast battlefield, but after updating to V1.5, it may only focus on siege wars. The former racial wars around Boss Menotios in lower Abyss and aerial combats with the aim of winning Abyss Points disappeared, the space-time crack quieted down and the conflict between the two races was alleviated in V1.5. Why? That is because characters are busy challenging instances and they have no time to launch a racial war even though they meet each other face to face. Except the siege war, no massive battle breaks out in Abyss, only untiring slaughter remains. At present, even aerial combats can hardly be seen.

Most players including massive damage producers may find those new instances are easy. Because of the time restriction, more teams begin to look for classes with high damage output and classes with healing abilities. However, each class of 2moon dil doesnt undertake clear assignments in RVR or team hunts. Only three classes including attack, healing and debuff eliminator are needed. We hope that the eight classes can play their own role in hunts in the upcoming V2.0, especially the function of a tank class and a damage output class should be marked off. So far NCSoft has been very quick to answer and address our problems.

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