Powers Customization was a huge factor in that. Mission Architect has been a huge advancement and learning experience for us and I attribute a lot of that to Joe Hero 1 Morrissey and Sean Dr. Aeon McCann. Joe designed and led the implementation of Mission Architect, but we didnt stop there. Sean McCann picked up online World of Warcraft Gold and continues to infuse the system with more contests, community involvement, guest authors, and dev choice awards all the time.
Players are never going to agree with all of the decisions that we make, nor are they going to be happy with our timetable, but they know that we have always listened to them and our main goal is to make them happy with City of Heroes today and moving into the future. We have had the usual development ups and downs. We all want Going Rogue to be the best it can be, to establish Paragon Studios as a company that puts out great work and keep City of Heroes fresh and interesting for years to come. No pressure there.