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Honor Among Thieves was a good attempt to get more combo points, and therefore damage, into the tree. It ended up having the scaling problem that a lot of our abilites have -- its easy for it to be too weak in a small, 5-player group and to be too powerful when its scaling off of 25 players. (Restricting it to a group doesnt really help because you can just fill that group full of folks who crit a lot, and raids provide a lot more sevensouls gold to guarantee crits.)

Somewhat related, for the pure dps classes its likely that there will always be a spec with the theoretically highest dps. Its going to be nigh impossible to make multiple talent trees provide identical dps regardless of gear improvement, encounter specifics or group synergies. Our goal instead is just to get things close enough that players are willing to sacrifice a little bit of dps for a playstyle they really enjoy. (For some players, losing any dps is unacceptable, but I also know enough hardcore players that I can say with some confidence that you cant just make a blanket statement that all competitive players feel this way.)

 

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