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Combat for the Cleric consists of using a crowd control spell such as Restraint to keep an enemy at a distance, and then unleashing chains of offensive spells and then healing themselves whenever needed. This Restraint spell is essential for being able to complete solo quests effectively, but it can also be used for crowd control in groups to make Ragnarok zeny. Clerics have a valuable and straight forward role in groups: they provide protection, healing and resurrection to all the other group members, and also on occasion they can help take down monsters when needed. Abilities of note for the Cleric are the passive buff to healing that becomes available at Level 10, and it gives a 5% boost to the effectiveness of healing spells. This gives them a slight advantage over other healers. At Level 16 they also learn the ability Summon Holy Servant, which allows them to summon a pet. This pet cant move around as it is rooted in place, but it will deal out reasonable ranged damage at the cost of its own hit points. Clerics also get the Refresh Mind spell at Level 19 to help them regain mana at the cost of hit points.

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