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I think teams may try to focus on PvE gear as a way of blowing up healers on the other team. If that doesnt work (because the healer has resilience), then the PvE-geared guys wont have the survivability to stick around long. If you cant blow people up very quickly, then the glass-cannon thing just doesnt work and longevity becomes more important to everyone. If you can blow up healers too easily (while wearing PvE gear), then we might need Star Wars Galaxies credits to buff resilience even more. If you can blow up dps specs wearing PvE gear easily, well, mission accomplished. If you can never defeat healers (note I said defeat, not blow up in 2 globals) then we will need to nerf healing. Again, the goal is to have slightly longer matches with a little more back and forth. There was an issue on some realms that allowed rated arena matches to continue after maintenance completed today. We have identified these issues and ended the season on the affected realms. The arena season ended when maintenance began and the appropriate snapshot to decide the seasons rewards was taken at that time. Any of the rated matches that took place after maintenance will not be counted for last seasons rewards.

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